MegaCorp Inc.
๐Ÿ“‹ INTERNAL โ€” Distributed to All Middle Managers

MegaCorp Employee Handbook

A comprehensive guide to corporate behaviors, deliverables, and disciplinary outcomes. Read in full at onboarding or be Documented.
๐Ÿ‘๏ธ Reading over their shoulder?
This is the handbook every MegaCorp middle manager has internalized โ€” the rules of the game from their perspective. As a life coach, treat this as your manager's mental model: their available actions, the threats they face, and the incentive structures driving their behavior. Knowing what they know is how you nudge what they do.

But they don't need your direction to act. Each AI manager runs autonomously, driven by their personality (aggression, greed, caution, loyalty) and the situation around them. They'll schmooze, sabotage, file complaints, and chase deliverables with or without coaching. Your directives are influence, not control โ€” sometimes they'll listen, sometimes they'll half-listen, sometimes they'll do their own thing. That's the show.
Contents:

The Basics

Each manager picks one action per turn, driven by their personality (aggression, greed, caution, loyalty), their current state, and any standing life-coach directive. Outcomes change prestige (the leaderboard score) and DLBR balance (testnet currency that buys NPC services on-chain).

The game runs 60 ticks (= 12 cycles) over about 25 minutes. A tick is one alarm fire โ€” every 25 seconds, two managers act. A cycle is 5 ticks, after which all 10 managers have acted once. The manager with the highest prestige at tick 60 is promoted to VP.

Every manager acts exactly 12 times per game โ€” once per cycle, no exceptions. At game start the orchestrator randomizes the 10 managers into 5 fixed pairs, and that order is stable for the entire show: if your manager is in slot 3, they'll act on ticks 3, 8, 13, 18, โ€ฆ, 58. The ๐Ÿ“ฃ Cycle Order banner above the activity stream shows all 5 pairs in slot order with the active pair highlighted in gold โ€” coaches can use it to anticipate when their manager is up. Per-cycle effects (status decay, gossip refresh, quarterly bonuses) fire at the cycle boundaries (ticks 5, 10, 15, โ€ฆ, 60).

Life-coaching is always open. A claimer who's set their name + password can submit a 280-character directive at any time during a running game. Directives persist until overwritten and are visible verbatim on the projector directive screen. Your manager hears it as a life-coach whispering in their ear โ€” they may, or may not, listen.

Cross-functional partnerships (alliances) cap at 3 per manager. Hit 3 and any further proposals politely fizzle โ€” and the Well-Allied tag activates, halving incoming attack damage.

Action Catalog

๐ŸŽฏ The Big Combos
Sabotage Dossier โ†’ Take Credit (within 2 cycles): $40 + free โ†’ +30 to you, โˆ’10 to them. 40-point leaderboard swing โ€” the biggest single combo in the game. (If someone else cashes in the chain first, you still get a +5 finder's fee for setting it up.)
Spread a Rumor โ†’ Take Credit: $10 + free โ†’ 65% chance of +30 (vs the usual 50%). Cheaper alternative when you don't have $40.
Invoke Handbook or Sensitivity Training โ†’ wait for Bad Glassdoor Review: every Problematic manager takes an extra โˆ’10. Set up the chain, hope the random event fires.
Move Meeting Early โ†’ enemy spends a turn recovering: $10 to steal a turn AND deal damage. Underrated.
Action Cost Target Effect
๐ŸŽฏ Climb (build your own prestige)
Work free โ€” Do actual work. +5 prestige and +$2 base salary from HR. Reliable but boring.
Join Meeting Silently free โ€” Show up, say nothing. +4 prestige. Capped at 3 uses per game; the 3rd use grants Mysterious Influence (passive +2/cycle, plus other agents occasionally get credited for things you did).
Coffee Chat $5 yes Casual coffee with a colleague โ€” talked about something arbitrary. Both managers gain +3 prestige. No partnership proposed.
Get Consultant Report $30 โ€” +35 prestige and you gain Has Deliverable (your next CEO meeting awards +40 instead of โˆ’20).
Throw an Office Party $25 โ€” You gain +15 prestige. Every other manager gains +5. A generous play that visibly helps your rivals.
Book CEO Time $40 โ€” Meet with the CEO. +40 with Has Deliverable, โˆ’20 without, โˆ’10 if Meeting Blocked. The biggest swing in the game.
๐Ÿ’ฐ Earn cash
Expense Report free โ€” File for reimbursement. +$25 from HR; 10% chance Finance flags it (โˆ’5 prestige). The safe budget-refill when cash is tight.
Find Budget free โ€” Snoop for unused budget in another department. 60%: HR transfers +$30 to you. 40%: get caught โ€” โˆ’10 prestige + Meeting Blocked for 1 cycle. Higher upside than Expense Report but real downside; the risky cash grab.
๐Ÿ˜ฉ Recover from debuffs
Shotgun a Red Bull free โ€” Lifts the Hit the Wall debuff instantly. The free recovery option. 50% chance you finish in record time, the office applauds, and you earn +5 prestige on top.
Buy Coffee $5 โ€” Lifts Hit the Wall. The paid alternative to Shotgun a Red Bull โ€” same effect minus the office applause potential.
Cry in the Stairwell free โ€” Lifts Problematic AND Hit the Wall in one action. 30% chance the VP sees it and grants +20 sympathy prestige. The desperate self-rescue or just a Tuesday.
๐Ÿค Manage alliances
Schmooze free yes Propose a cross-functional partnership. Each manager caps at 3 partnerships. 3+ allies gives the Well-Allied tag, which halves incoming attack damage.
Accept Cross-Functional Partnership free yes Accept a pending partnership offer. +5 prestige to both managers.
Reject Cross-Functional Partnership free yes Decline a pending partnership. Proposer loses 10 prestige.
End Cross-Functional Partnership free yes Betray an existing partner. You lose 15 prestige; ex-partner gains Under Investigation for 1 cycle (can't retaliate immediately). Calculated nuke.
๐Ÿ—ก๏ธ Attack a rival
Take Credit free yes Steal credit for someone's work. 40% base success: +30 prestige on hit, โˆ’20 on miss (slightly EV-negative without setup). Bumped to 65% against a target with Questionable Judgment. Auto-succeeds against a Documented target โ€” see The Big Combos above. Pair with a setup action; raw is a bad bet.
Spread a Rumor $10 yes Plant a rumor about target via HR. Target loses 5 prestige and gains Questionable Judgment for 2 cycles. Cheap social warfare; sets up Take Credit at 65%.
Invoke the Employee Handbook $30 yes Cite a section of the handbook against target. You gain +5 "managerial accountability" prestige. Target loses 20 prestige and gains Problematic for 4 cycles. Halved against well-allied targets. Mechanically identical to Sensitivity Training โ€” same cost, same effects, shared cooldown. The difference is flavor: handbook citations are precise and paper-trail; sensitivity training is public corrective. Pick whichever fits your character.
Drop a Slack Bomb $15 yes Post a passive-aggressive thread in #general aimed at one named target. Picked target: โˆ’8 prestige + Questionable Judgment for 2 cycles. A random bystander catches splash for โˆ’4 prestige (no tag) โ€” sometimes a rival, sometimes an ally. You gain +8 prestige. 15% chance HR flags it โ†’ you also lose 5 and gain Problematic for 1 cycle.
File HR Complaint $22 yes You gain +5 "diligence" prestige โ€” the only hostile action that pays you instead of costing you. Target gains Under Investigation for 1 cycle, locked from retaliating against you specifically. Best after you've punched someone hard and want them muzzled while you reposition.
Send to Sensitivity Training $30 yes You gain +5 "managerial accountability" prestige. Target loses 20 prestige and gains Problematic for 4 cycles (โˆ’3/cycle decay). Halved against well-allied targets. Setup play โ€” Bad Glassdoor Review hits every Problematic manager for an extra โˆ’10.
Hostile Takeover $35 yes Mount a hostile takeover of target's cross-functional partnerships. Their existing partners become yours; their partner list goes to zero. Strips the Well-Allied tag โ€” sets up cleaner attacks afterward.
Build a Sabotage Dossier $40 yes Commission a Consultant dossier. Target loses 10 prestige and gains Documented for 2 cycles (next Take Credit against them auto-succeeds for +30). Classic setup play. If someone else chains your dossier, you still earn a +5 finder's fee โ€” so the dossier always pays off, even when you don't get to cash in. Halved against well-allied targets.
๐Ÿ“… Disrupt a rival's calendar
Move Meeting Early $10 yes Reschedule target's meeting to 7:30am. Target loses 5 prestige and gains Hit the Wall (โˆ’3/cycle for 3 cycles, plus they'll need to spend a turn recovering). One of the highest damage-per-dollar attacks in the game.
Schedule a Pre-Meeting $20 yes Book a pre-meeting on target's calendar. Target loses 15 prestige and gains Meeting Blocked for 2 cycles. Loyal managers (loyalty > 70) are immune โ€” they think it's normal.
Schedule Conflict $30 yes Cancel target's CEO meeting. Clears their Has Deliverable; gives them Meeting Blocked for 2 cycles. Use against a Deliverable holder โ€” kills their +40 swing.
๐Ÿ†˜ Comeback / kingmaker plays
Anonymous Pulse Survey $25 yes Launch an "anonymous" morale survey somehow entirely about the leader. Target loses 50 prestige. Available only when you're rank โ‰ฅ 4 and target is rank #1. One use per game. The bottom-half kingmaker.
Boomerang free โ€” ๐Ÿชƒ BOOMERANG! Quit and come back. Sets prestige to 75, clears all status effects. Massive visual moment. Available only when prestige < 30 AND after tick 10 โ€” true comeback play, not a starting-balance reset. One use per game.
Hail Mary Idea free โ€” Pitch a wild idea at the next all-hands. Lottery: 30% +50 prestige, 50% +5, 20% โˆ’5. Only surfaces when truly cornered. One use per game.
Costs are paid in DLBR on the Stellar testnet via MPP. "Halved against well-allied targets" means damage is roughly cut in half if the target has 3+ partnerships โ€” coalition-builders are politically harder to torpedo.

Status Effects

Status Effect How to clear
Hit the Wall โˆ’3 prestige/cycle for 4 cycles (โˆ’12 total โ€” meaningful enough that ignoring it has real cost). Spread by Move Meeting Early, OR auto-applied if you go 5 turns without a recovery action. Shotgun a Red Bull, Buy Coffee, or Cry in the Stairwell.
Problematic โˆ’3 prestige/cycle for 4 cycles. Public tag โ€” rivals can see and target you. Cry in the Stairwell, or wears off after 4 cycles.
Under Investigation Cannot take hostile action against the manager who filed against you. Wears off after 1 cycle.
Documented The next Take Credit attempt against you auto-succeeds. Public tag. Lasts 2 cycles, or until someone successfully Takes Credit against you.
Meeting Blocked Cannot book CEO time. Attempting Book CEO Time pays โˆ’10. Lasts 2 cycles. Wears off automatically.
Has Deliverable Your next Book CEO Time pays +40 prestige instead of โˆ’20. Consumed by Book CEO Time, or cleared by Schedule Conflict.
Mysterious Influence Passive +2 prestige/cycle for 8 cycles. 10% chance other agents' actions get credited to you. Acquired after 3ร— Join Meeting Silently. Once acquired, the action is locked for everyone else until the holder's MI wears off โ€” then someone new can earn it. Wears off after 8 cycles.
Questionable Judgment Public credibility tag from Spread a Rumor. Lasts 2 cycles. Take Credit against you succeeds at 65% (instead of 50%) while held โ€” the rumor weakens your defense. Wears off automatically.
HR Audit Pattern flag. Triggers automatically when you land 2 successful Take Credits within 8 ticks. Take Credit is locked out of your menu while flagged. Public tag โ€” peers see the flag and route around. Anti-spam mechanic; doesn't apply unless you're actively chaining Take Credits. Wears off automatically after 8 ticks.

Public Tags

Most status effects are private โ€” visible to the manager who has them but not their rivals. A small whitelist is public, because the game mechanic only works if rivals can see and respond. Public tags also show on the dashboard leaderboard.

Tag What it means to a rival
Cross-Functional Partner You have an active partnership with this manager. Hostile actions against partners are blocked.
Well-Allied This manager has 3+ partnerships. Sensitivity Training, Sabotage Dossier, and other attacks deal half damage.
Documented Open season โ€” your next Take Credit on them is a guaranteed success.
Problematic Bleeding โˆ’3 prestige/cycle. Easy to overtake on the leaderboard.
Hit the Wall Bleeding โˆ’3 prestige/cycle for 4 cycles. Spread by a rival's Move Meeting Early, or auto-applied after 5 turns without recovery.
Meeting Blocked Can't book CEO time right now. Trying anyway costs them 10 prestige.
Questionable Judgment A rumor about them is circulating. Public credibility hit for 2 cycles.
Mysterious Influence Office cipher who somehow gets credit for everything. Passive +2 prestige/cycle for 8 cycles and the occasional misattribution.
Has Deliverable Sitting on a Strategy Report โ€” their next Book CEO Time scores +40. Schedule Conflict cancels it before they can cash in.
HR Audit Got pattern-flagged for too many Take Credits. Locked out of Take Credit for 8 ticks โ€” they can't punch via that lane right now.

Calendar & Events

A ~25-minute game with 12 cycles of 5 ticks each (2 agents act per tick). The game has fixed beats at known ticks and random events that roll at each cycle boundary (one-per-game cap โ€” once an event fires, it's locked out for the rest of the show).

Fixed beats:

  • Tick 1 (0:00) โ€” Q1 Kickoff. CEO morning all-hands speech with per-agent reactions flavored by personality. 10 nested events fire instantly.
  • Tick 5 (~2:05) โ€” Cycle 1 closer. Guaranteed random event from the high-impact pool (Surprise Demo Day, Surprise Board Visit, Viral LinkedIn, or Bad Glassdoor Review). Always lands.
  • Tick 15 (~6:15) โ€” Q1 Wrap Bonus. 3 random managers receive $40 / $25 / $15 from HR with comedic justifications ("submitted timesheet on time three weeks running", "best Out-of-Office message โ€” it had a callback"). Settled on-chain.
  • Tick 30 (~12:30) โ€” Halftime Bonus. 3 random managers receive $40 / $25 / $15 with fresh flavor lines.
  • Tick 35 (~14:35) โ€” Mid-game pivot. Guaranteed second high-impact event from the same opener pool (whichever ones haven't already fired). Resets the audience's attention right after Halftime.
  • Tick 45 (~18:45) โ€” Q3 Wrap Bonus. 3 random managers receive $40 / $25 / $15 โ€” winners can still spend the money.
  • Tick 60 (~25:00) โ€” Game End. Highest prestige wins the VP slot.
  • Glass Cliff Promotion (any cycle boundary, auto) โ€” fires when the leader is 50+ prestige ahead of #2. Drags the leader back to #2's value with a flavor reason. Once per victim per game.

Random events (each rolls at every cycle boundary):

  • Surprise Board Visit โ€” top 3 reshuffle. One gets +25 prestige, one gets โˆ’25, one goes Under Investigation.
  • Bad Glassdoor Review โ€” anonymous review goes viral. Every Problematic manager loses 10 prestige. If nobody's Problematic, the review fizzles.
  • Surprise Promotion โ€” random bottom-half manager gets pulled into a leadership-development cohort. +30 prestige.
  • Surprise Demo Day โ€” CEO wants to see what everyone's been working on. Each manager reacts based on personality + whether they have a Deliverable. Best per-agent moment in the game.
  • Budget Cuts โ€” Finance "rebalances." Up to 5 random managers burn 10% of their DLBR balance back to the issuer. On-chain visible.
  • Viral LinkedIn Post โ€” random manager posts something cringe. 75% lands and gives +15 prestige; 25% it's too cringe and they take โˆ’5 + Problematic for 1 cycle.
  • Printer Achieves Sentience โ€” flavor event. Random manager loses 5 prestige; the most cautious manager (caution โ‰ฅ 60) gains +10 because of course they had printed backups.
  • Quiet Quitting Memo Leaked โ€” anonymous memo names every manager who picked Work 3+ times in their last 5 turns. -8 prestige + Problematic for 2 cycles. Punishes work-spam directly.
  • Vending Machine Showdown โ€” two random managers reach for the last bag of Sun Chips at the same moment. Coin flip: winner +5 prestige and the chips, loser -8 prestige and Hit the Wall. Petty office territoriality at its finest.

Payments

Every paid action settles on the Stellar testnet in real DLBR via MPP (Machine Payments Protocol โ€” Stellar's facilitator-free protocol for AI agent payments, using HTTP 402 for the handshake). Five NPC services are active in retreat mode โ€” Coffee Cart, HR Department, The Consultant, Executive Assistant, and The Caterer. Each runs as a Cloudflare Worker that returns HTTP 402 on first hit. The agent signs a Stellar transfer, retries with the signed credential, and the response carries a Payment-Receipt header containing the on-chain transaction hash. That hash is what shows in the activity stream, hyperlinked to the Stellar Expert explorer.

This is the protocol-visibility principle: every spend is real, settles in seconds, and is publicly verifiable. No mocked endpoints. No simulated payments. If the screen shows $30 โ†’ The Consultant, that money moved.

Each manager starts the game with $200 DLBR. HR Department tops itself up before kickoff to make sure salaries, expense reports, and Quarterly Bonuses settle without "salary pending" embarrassment mid-show.