Each manager picks one action per turn, driven by their personality (aggression, greed, caution, loyalty), their current state, and any standing life-coach directive. Outcomes change prestige (the leaderboard score) and DLBR balance (testnet currency that buys NPC services on-chain).
The game runs 60 ticks over about 8 hours โ one full workday. A tick is one alarm fire; every 8 minutes, 5 managers act (half the roster). The manager with the highest prestige at tick 60 is promoted to VP.
Three rhythms layer on top of each other, and they're worth keeping straight:
The ๐ฃ Turn Order banner above the activity stream shows the two groups of 5 โ one roster pass โ with the currently-acting group highlighted in gold. Coaches can use it to anticipate when their manager is up. Each manager acts roughly 30 times across the game (300 total actions รท 10 managers).
Life-coaching is always open. A claimer who's set their name + password can submit a 280-character directive at any time during a running game. Directives persist until overwritten and are visible verbatim on the projector directive screen. Your manager hears it as a life-coach whispering in their ear โ they may, or may not, listen.
Cross-functional partnerships (alliances) cap at 3 per manager. Hit 3 and any further proposals politely fizzle โ and the Well-Allied tag activates, halving incoming attack damage.
| Action | Cost | Target | Effect |
|---|---|---|---|
| ๐ฏ Climb (build your own prestige) | |||
| Work | free | โ | Do actual work. +5 prestige and +$2 base salary from HR. Reliable but boring. |
| Join Meeting Silently | free | โ | Show up, say nothing. +4 prestige. Capped at 3 uses per game; the 3rd use grants Mysterious Influence (passive +2/cycle, plus other agents occasionally get credited for things you did). |
| Coffee Chat | $5 | yes | Casual coffee with a colleague โ talked about something arbitrary. Both managers gain +3 prestige. No partnership proposed. |
| Get Consultant Report | $30 | โ | +35 prestige and you gain Has Deliverable (your next CEO meeting awards +40 instead of โ20). |
| Throw an Office Party | $25 | โ | You gain +15 prestige. Every other manager gains +5. A generous play that visibly helps your rivals. |
| Book CEO Time | $40 | โ | Meet with the CEO. +40 with Has Deliverable, โ20 without, โ10 if Meeting Blocked. The biggest swing in the game. |
| ๐ฐ Earn cash | |||
| Expense Report | free | โ | File for reimbursement. +$40 from HR; 10% chance Finance flags it (โ5 prestige). The safe budget-refill when cash is tight. |
| Find Budget | free | โ | Snoop for unused budget in another department. 60%: HR transfers +$30 to you. 40%: get caught โ โ10 prestige + Meeting Blocked for 1 cycle. Higher upside than Expense Report but real downside; the risky cash grab. |
| ๐ฉ Recover from debuffs | |||
| Shotgun a Red Bull | free | โ | Lifts the Hit the Wall debuff instantly. The free recovery option. 50% chance you finish in record time, the office applauds, and you earn +5 prestige on top. |
| Buy Coffee | $5 | โ | Lifts Hit the Wall. The paid alternative to Shotgun a Red Bull โ same effect minus the office applause potential. |
| Cry in the Stairwell | free | โ | Lifts Problematic AND Hit the Wall in one action. 30% chance the VP sees it and grants +20 sympathy prestige. The desperate self-rescue or just a Tuesday. |
| ๐ค Manage alliances | |||
| Schmooze | free | yes | Propose a cross-functional partnership. Each manager caps at 3 partnerships. 3+ allies gives the Well-Allied tag, which halves incoming attack damage. |
| Accept Cross-Functional Partnership | free | yes | Accept a pending partnership offer. +5 prestige to both managers. |
| Reject Cross-Functional Partnership | free | yes | Decline a pending partnership. Proposer loses 10 prestige. |
| End Cross-Functional Partnership | free | yes | Betray an existing partner. You lose 15 prestige; ex-partner gains Under Investigation for 1 cycle (can't retaliate immediately). Calculated nuke. |
| ๐ก๏ธ Attack a rival | |||
| Take Credit | free | yes | Steal credit for someone's work. 40% base success: +30 prestige on hit, โ20 on miss (slightly EV-negative without setup). Bumped to 65% against a target with Questionable Judgment. Auto-succeeds against a Documented target โ see The Big Combos above. Pair with a setup action; raw is a bad bet. Capped at 4 plays per manager per game โ after 4 attempts (success or fail), the action disappears from your menu. Don't burn them on raw rolls. |
| Spread a Rumor | $10 | yes | Plant a rumor about target via HR. Target loses 5 prestige and gains Questionable Judgment for 2 cycles. Cheap social warfare; sets up Take Credit at 65%. |
| Invoke the Employee Handbook | $30 | yes | Cite a section of the handbook against target. You gain +5 "managerial accountability" prestige. Target loses 20 prestige and gains Problematic for 4 cycles. Halved against well-allied targets. Mechanically identical to Sensitivity Training โ same cost, same effects, shared cooldown. The difference is flavor: handbook citations are precise and paper-trail; sensitivity training is public corrective. Pick whichever fits your character. |
| Drop a Slack Bomb | $15 | yes | Post a passive-aggressive thread in #general aimed at one named target. Picked target: โ8 prestige + Questionable Judgment for 2 cycles. A random bystander catches splash for โ4 prestige (no tag) โ sometimes a rival, sometimes an ally. You gain +8 prestige. 15% chance HR flags it โ you also lose 5 and gain Problematic for 1 cycle. |
| File HR Complaint | $22 | yes | You gain +5 "diligence" prestige โ the only hostile action that pays you instead of costing you. Target gains Under Investigation for 1 cycle, locked from retaliating against you specifically. Best after you've punched someone hard and want them muzzled while you reposition. |
| Send to Sensitivity Training | $30 | yes | You gain +5 "managerial accountability" prestige. Target loses 20 prestige and gains Problematic for 4 cycles (โ3/cycle decay). Halved against well-allied targets. Setup play โ Bad Glassdoor Review hits every Problematic manager for an extra โ10. |
| Hostile Takeover | $35 | yes | Mount a hostile takeover of target's cross-functional partnerships. Their existing partners become yours; their partner list goes to zero. Strips the Well-Allied tag โ sets up cleaner attacks afterward. |
| Build a Sabotage Dossier | $40 | yes | Commission a Consultant dossier. Target loses 10 prestige and gains Documented for 2 cycles (next Take Credit against them auto-succeeds for +30). Classic setup play. If someone else chains your dossier, you still earn a +5 finder's fee โ so the dossier always pays off, even when you don't get to cash in. Halved against well-allied targets. |
| ๐ Disrupt a rival's calendar | |||
| Move Meeting Early | $10 | yes | Reschedule target's meeting to 7:30am. Target loses 5 prestige and gains Hit the Wall (โ3/cycle for 3 cycles, plus they'll need to spend a turn recovering). One of the highest damage-per-dollar attacks in the game. |
| Schedule a Pre-Meeting | $20 | yes | Book a pre-meeting on target's calendar. Target loses 15 prestige and gains Meeting Blocked for 2 cycles. Loyal managers (loyalty > 70) are immune โ they think it's normal. |
| Schedule Conflict | $30 | yes | Cancel target's CEO meeting. Clears their Has Deliverable; gives them Meeting Blocked for 2 cycles. Use against a Deliverable holder โ kills their +40 swing. |
| ๐ Comeback / kingmaker plays | |||
| Anonymous Pulse Survey | $25 | yes | Launch an "anonymous" morale survey somehow entirely about the leader. Target loses 50 prestige. Available only when you're rank โฅ 4 and target is rank #1. One use per game. The bottom-half kingmaker. |
| Boomerang | free | โ | ๐ช BOOMERANG! Quit and come back. Sets prestige to 75, clears all status effects. Massive visual moment. Available only when prestige < 30 AND after tick 10 โ true comeback play, not a starting-balance reset. One use per game. |
| Hail Mary Idea | free | โ | Pitch a wild idea at the next all-hands. Lottery: 30% +50 prestige, 50% +5, 20% โ5. Only surfaces when truly cornered. One use per game. |
| Status | Effect | How to clear |
|---|---|---|
| Hit the Wall | โ3 prestige/cycle for 4 cycles (โ12 total โ meaningful enough that ignoring it has real cost). Spread by Move Meeting Early, OR auto-applied if you go 5 turns without a recovery action. | Shotgun a Red Bull, Buy Coffee, or Cry in the Stairwell. |
| Problematic | โ3 prestige/cycle for 4 cycles. Public tag โ rivals can see and target you. | Cry in the Stairwell, or wears off after 4 cycles. |
| Under Investigation | Cannot take hostile action against the manager who filed against you. | Wears off after 1 cycle. |
| Documented | The next Take Credit attempt against you auto-succeeds. Public tag. | Lasts 2 cycles, or until someone successfully Takes Credit against you. |
| Meeting Blocked | Cannot book CEO time. Attempting Book CEO Time pays โ10. Lasts 2 cycles. | Wears off automatically. |
| Has Deliverable | Your next Book CEO Time pays +40 prestige instead of โ20. | Consumed by Book CEO Time, or cleared by Schedule Conflict. |
| Mysterious Influence | Passive +2 prestige/cycle for 8 cycles. 10% chance other agents' actions get credited to you. Acquired after 3ร Join Meeting Silently. Once acquired, the action is locked for everyone else until the holder's MI wears off โ then someone new can earn it. | Wears off after 8 cycles. |
| Questionable Judgment | Public credibility tag from Spread a Rumor. Lasts 2 cycles. Take Credit against you succeeds at 65% (instead of 50%) while held โ the rumor weakens your defense. | Wears off automatically. |
| HR Audit | Pattern flag. Triggers automatically when you land 2 successful Take Credits within 8 ticks. Take Credit is locked out of your menu while flagged. Public tag โ peers see the flag and route around. Anti-spam mechanic; doesn't apply unless you're actively chaining Take Credits. | Wears off automatically after 8 ticks. |
| Board Strategy Review | Applied to every manager when the board arrives at tick 30. During the window, every prestige change you cause or take is doubled. Bold plays double their reward; cheap plays double their disappointment. Active for 5 ticks then auto-clears. | Auto-clears at tick 35 when the board leaves. |
Most status effects are private โ visible to the manager who has them but not their rivals. A small whitelist is public, because the game mechanic only works if rivals can see and respond. Public tags also show on the dashboard leaderboard.
| Tag | What it means to a rival |
|---|---|
| Cross-Functional Partner | You have an active partnership with this manager. Hostile actions against partners are blocked. |
| Well-Allied | This manager has 3+ partnerships. Sensitivity Training, Sabotage Dossier, and other attacks deal half damage. |
| Documented | Open season โ your next Take Credit on them is a guaranteed success. |
| Problematic | Bleeding โ3 prestige/cycle. Easy to overtake on the leaderboard. |
| Hit the Wall | Bleeding โ3 prestige/cycle for 4 cycles. Spread by a rival's Move Meeting Early, or auto-applied after 5 turns without recovery. |
| Meeting Blocked | Can't book CEO time right now. Trying anyway costs them 10 prestige. |
| Questionable Judgment | A rumor about them is circulating. Public credibility hit for 2 cycles. |
| Mysterious Influence | Office cipher who somehow gets credit for everything. Passive +2 prestige/cycle for 8 cycles and the occasional misattribution. |
| Has Deliverable | Sitting on a Strategy Report โ their next Book CEO Time scores +40. Schedule Conflict cancels it before they can cash in. |
| HR Audit | Got pattern-flagged for too many Take Credits. Locked out of Take Credit for 8 ticks โ they can't punch via that lane right now. |
A ~8-hour game with 12 cycles of 5 ticks each, 5 managers acting per tick. The game has fixed beats at known ticks and random events that roll at each cycle boundary (one-per-game cap โ once an event fires, it's locked out for the rest of the show).
Fixed beats:
Random events (each rolls at every cycle boundary):
Every paid action settles on the Stellar Testnet in real DLBR via MPP (Machine Payments Protocol โ Stellar's facilitator-free protocol for AI agent payments, using HTTP 402 for the handshake). Five NPC services are active in retreat mode โ Coffee Cart, HR Department, The Consultant, Executive Assistant, and The Caterer. Each runs as a Cloudflare Worker that returns HTTP 402 on first hit. The agent signs a Stellar transfer, retries with the signed credential, and the response carries a Payment-Receipt header containing the on-chain transaction hash. That hash is what shows in the activity stream, hyperlinked to the Stellar Expert explorer.
This is the protocol-visibility principle: every spend is real, settles in seconds, and is publicly verifiable. No mocked endpoints. No simulated payments. If the screen shows $30 โ The Consultant, that money moved.
Each manager starts the game with $200 DLBR. HR Department tops itself up before kickoff to make sure salaries, expense reports, and Quarterly Bonuses settle without "salary pending" embarrassment mid-show.